The airship trip had been, until this point, as dull as I could have hoped. There were kind passengers on board who enjoyed hearing stories of my childhood and our recent adventures. Everyone was getting along, it seemed, and the gentle motion of the fire elemental guiding our ship formed a nice backdrop to meditation.
Then we were boarded by ‘pirates’ who didn’t look the part. Theirastra warned the captain, who didn’t react quickly enough, and then they were upon us.
The crew, including a former soldier and a warlock with little horns fought the intruders bravely, but seemed to be losing. I leapt onto a skiff, tossed the enemies over the side, and was joined by a crew member who seemed interested in following my orders. He steered me toward another skiff filled with archers, which I boarded just as he took an arrow to the shoulder. I never saw him again.
Gurney fought bravely, and Stickpin followed several of the attackers below decks; the narrow passages and dark spaces being better suited to his particular skills.
Anyway, I dispatched two archers, and tried to finish off a third with a shruiken, but the other occupant of my skiff inexplicably knocked it out of the air with his sword. A worthy opponent.
Despite nearly falling off myself, I managed to defeat the three occupants of my ship just in time to see—was it Gurney?—someone fire a ballista bolt into the enemy ship, releasing the air elemental.
The ships collided, Lucan appeared, and the elementals engaged in battle. I think I can control the pilots of the skiff I commandeered—but how to save everyone and finish off Lucan?
While I enjoyed air travel, it is safe to say the novelty has worn off. I long for the gentle steps of my horse, Hafiz. No time to rest, though, there are more pressing matters.